there's stuff on the nvidia dev site for loading .fx in GL
3dsmax creates .FX or .HLSL files from the regular 3dsmax material editor with all your wysiwyg specularity, normal and a bunch of other map types. XSI has similar support now judging by what I saw on the developer news this week. Not sure if maya does, havent used that in over a year.
3dsmax creates .FX or .HLSL files from the regular 3dsmax material editor with all your wysiwyg specularity, normal and a bunch of other map types. XSI has similar support now judging by what I saw on the developer news this week. Not sure if maya does, havent used that in over a year.