Thanks, Might try this out once I get more advanced. Below is the English version of the server (no German in the client).
server
' gnetserver
AppTitle="GNet Server Example"
Graphics 640,480,0,80
Host=CreateGNetHost()
If Host
Print "Server initiated"
Else
Print "Server initialization problem"
EndIf
player1:TGNetObject=CreateGNetObject(Host)
Local player_x:Float=0
Local player_y:Float=460
Local ball_x:Float=320
Local ball_y:Float=240
SeedRnd(MilliSecs())
Local ball_dirx:Float=RndFloat()
Local ball_diry:Float=RndFloat()
Local punktestand:Int=0
Local punktestand_him:Int=0
Const GNET_PLAYER_X=0
Const GNET_PLAYER_Y=1
Const GNET_BALL_X=2
Const GNET_BALL_Y=3
Const GNET_BALL_DIRX=4
Const GNET_BALL_DIRY=5
Const GNET_PUNKTESTAND_ME=6
Const GNET_PUNKTESTAND_HIM=7
SetGNetFloat player1,GNET_BALL_DIRX,ball_dirx
SetGNetFloat player1,GNET_BALL_DIRY,ball_diry
erfolg=GNetListen(Host,12345)
If erfolg
Print "Server listening on Port 12345"
Else
Print "Couldn't bind socket"
EndIf
While Not KeyDown(KEY_ESCAPE)
Cls
GNetSync(Host)
If (GNetAccept(Host))
Print "A client wants to connect"
End If
player_x=MouseX()
'player_y=MouseY()
SetGNetFloat player1,GNET_PLAYER_X,player_x
SetGNetFloat player1,GNET_PLAYER_Y,player_y
For Local obj:TGNetObject=EachIn GNetObjects( host,GNET_ALL )
If obj=player1
'DrawText "Me",player_x,player_y
DrawRect(player_x,player_y,50,20)
Else
'DrawText "Him",GetGNetFloat(obj,GNET_PLAYER_X),GetGNetFloat(obj,GNET_PLAYER_Y)
Local posenemy_x=GetGNetFloat(obj,GNET_PLAYER_X)
Local posenemy_y=GetGNetFloat(obj,GNET_PLAYER_Y)
DrawRect(posenemy_x,posenemy_y,50,20)
If ball_x>=posenemy_x And ball_x<=posenemy_x+50 And ball_y<=20 And ball_y>=15
ball_diry=RndFloat()+1
EndIf
EndIf
Next
ball_x:+ball_dirx
ball_y:+ball_diry
If ball_x>640 Then ball_dirx=-RndFloat()-1
If ball_x<0 Then ball_dirx=RndFloat()+1
If ball_y>480
ball_diry=-RndFloat()-1
punktestand_him:+1
SetGNetInt player1,GNET_PUNKTESTAND_HIM,punktestand_him
ball_y=320
EndIf
If ball_y<0
ball_diry=RndFloat()+1
punktestand:+1
SetGNetInt player1,GNET_PUNKTESTAND_ME,punktestand
ball_y=320
EndIf
If ball_x>=player_x And ball_x<=player_x+50 And ball_y<=460-15 And ball_y>=455-15
ball_diry=-RndFloat()-1
EndIf
SetGNetFloat player1,GNET_BALL_X,ball_x
SetGNetFloat player1,GNET_BALL_Y,ball_y
DrawText "Me: "+punktestand+" Him: "+punktestand_him,10,10
DrawOval ball_x,ball_y,30,30
Flip
FlushMem()
Wend
CloseGNetHost(Host)
Print "Closing server"
server
' gnetserver
AppTitle="GNet Server Example"
Graphics 640,480,0,80
Host=CreateGNetHost()
If Host
Print "Server initiated"
Else
Print "Server initialization problem"
EndIf
player1:TGNetObject=CreateGNetObject(Host)
Local player_x:Float=0
Local player_y:Float=460
Local ball_x:Float=320
Local ball_y:Float=240
SeedRnd(MilliSecs())
Local ball_dirx:Float=RndFloat()
Local ball_diry:Float=RndFloat()
Local punktestand:Int=0
Local punktestand_him:Int=0
Const GNET_PLAYER_X=0
Const GNET_PLAYER_Y=1
Const GNET_BALL_X=2
Const GNET_BALL_Y=3
Const GNET_BALL_DIRX=4
Const GNET_BALL_DIRY=5
Const GNET_PUNKTESTAND_ME=6
Const GNET_PUNKTESTAND_HIM=7
SetGNetFloat player1,GNET_BALL_DIRX,ball_dirx
SetGNetFloat player1,GNET_BALL_DIRY,ball_diry
erfolg=GNetListen(Host,12345)
If erfolg
Print "Server listening on Port 12345"
Else
Print "Couldn't bind socket"
EndIf
While Not KeyDown(KEY_ESCAPE)
Cls
GNetSync(Host)
If (GNetAccept(Host))
Print "A client wants to connect"
End If
player_x=MouseX()
'player_y=MouseY()
SetGNetFloat player1,GNET_PLAYER_X,player_x
SetGNetFloat player1,GNET_PLAYER_Y,player_y
For Local obj:TGNetObject=EachIn GNetObjects( host,GNET_ALL )
If obj=player1
'DrawText "Me",player_x,player_y
DrawRect(player_x,player_y,50,20)
Else
'DrawText "Him",GetGNetFloat(obj,GNET_PLAYER_X),GetGNetFloat(obj,GNET_PLAYER_Y)
Local posenemy_x=GetGNetFloat(obj,GNET_PLAYER_X)
Local posenemy_y=GetGNetFloat(obj,GNET_PLAYER_Y)
DrawRect(posenemy_x,posenemy_y,50,20)
If ball_x>=posenemy_x And ball_x<=posenemy_x+50 And ball_y<=20 And ball_y>=15
ball_diry=RndFloat()+1
EndIf
EndIf
Next
ball_x:+ball_dirx
ball_y:+ball_diry
If ball_x>640 Then ball_dirx=-RndFloat()-1
If ball_x<0 Then ball_dirx=RndFloat()+1
If ball_y>480
ball_diry=-RndFloat()-1
punktestand_him:+1
SetGNetInt player1,GNET_PUNKTESTAND_HIM,punktestand_him
ball_y=320
EndIf
If ball_y<0
ball_diry=RndFloat()+1
punktestand:+1
SetGNetInt player1,GNET_PUNKTESTAND_ME,punktestand
ball_y=320
EndIf
If ball_x>=player_x And ball_x<=player_x+50 And ball_y<=460-15 And ball_y>=455-15
ball_diry=-RndFloat()-1
EndIf
SetGNetFloat player1,GNET_BALL_X,ball_x
SetGNetFloat player1,GNET_BALL_Y,ball_y
DrawText "Me: "+punktestand+" Him: "+punktestand_him,10,10
DrawOval ball_x,ball_y,30,30
Flip
FlushMem()
Wend
CloseGNetHost(Host)
Print "Closing server"