best thing for shader would be hlsl as it isn't owned by OpenGL or DX.
Whats the use of shaders that are restricted so a card or an api ...
Takuan: If you can afford one of those 2 tools, buying a real engine shouldn't a problem anymore ;)
Whats the use of shaders that are restricted so a card or an api ...
Takuan: If you can afford one of those 2 tools, buying a real engine shouldn't a problem anymore ;)