JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@Shifty Geezer: The box to TriMesh collisions should be the same speed as box to box collisions. Same goes for capped cylinders too. With 5 boxes forming an open box, the collisions will take 5x as long as a single box (for best results you should put them in their own space with internal space collide switched off).