Jfk, while Vivid2.0 will certainly share some design points of b3d('Cos it's my fav 3d engine too really.) it'll be entirely oop based, mostly.
Though i suppose it wouldn't be hard to do a b3d style wrapper of it's functionality?
Evak, problem is fx is really a directx thing as far as I'm aware. Plus glsl is a really nice easy to use shader system(Compared to CG at least, which was a bloody multi-.dll infested nightmare of a set up...PS3 is teh doomed(i feel cheap...))
but dds, is more likely. got a link for that dds loader?
Though i suppose it wouldn't be hard to do a b3d style wrapper of it's functionality?
Evak, problem is fx is really a directx thing as far as I'm aware. Plus glsl is a really nice easy to use shader system(Compared to CG at least, which was a bloody multi-.dll infested nightmare of a set up...PS3 is teh doomed(i feel cheap...))
but dds, is more likely. got a link for that dds loader?