support for ATI and Nvidia's .FX format would be best for shader materials as most 3D apps and nvidia and ati's tools support them natively in a WYSIWYG fashion. SO no guess work needed with dodgy non artist friendly coder tools ;)
Someone alreday wrote a DDC texture compresion module for Bmax, integrating this so artists get full control of their texture compression via tols like photoshop and paintshop pro would be another big score for me.
I'm kind of hoping mark supports these things in his engine though, since they are pretty much industry standard and everyone uses them now.
Someone alreday wrote a DDC texture compresion module for Bmax, integrating this so artists get full control of their texture compression via tols like photoshop and paintshop pro would be another big score for me.
I'm kind of hoping mark supports these things in his engine though, since they are pretty much industry standard and everyone uses them now.