I'd love to see an engine that is fully Blitz3D compatible (or a Code translator that is fully capable of translate everything correctly), plus fast shadows, probably some shader FX and som additions to th collision system.
But since Mark is working on a 3D Engine like this too (AFAIK), it won't make much sense to do this twice.
So why don't you simply write a game engine from scatch? Something like doom 3.
But since Mark is working on a 3D Engine like this too (AFAIK), it won't make much sense to do this twice.
So why don't you simply write a game engine from scatch? Something like doom 3.