yep but unless he is going into opengl there isnt any option in bmax
plus if a level is stored in tile format can figure your position and light blend or shade blend the tiles in question
in a 2d game there is not any point in having real lightsource
as it would need the 3rd coord to work and for people learning from scratch it will be hard to duplicate
maybe when the 3d module is released the will be a better way to mock 3d lighting on the 2d perspective or if a fast method of drawimagerect is created then it would posible now
sorry for any confusion Grovesy@
plus if a level is stored in tile format can figure your position and light blend or shade blend the tiles in question
in a 2d game there is not any point in having real lightsource
as it would need the 3rd coord to work and for people learning from scratch it will be hard to duplicate
maybe when the 3d module is released the will be a better way to mock 3d lighting on the 2d perspective or if a fast method of drawimagerect is created then it would posible now
sorry for any confusion Grovesy@