Hi,
Haven't played with glsl for a while, but I think the idea is to find the 'index' of the shader sampler by name, and then use SetShaderConstInt or whatever it is with the texture unit the texture is bound to.
Haven't played with glsl for a while, but I think the idea is to find the 'index' of the shader sampler by name, and then use SetShaderConstInt or whatever it is with the texture unit the texture is bound to.