I would check that debug mode is on in BlitzMax IDE.
You can't override functions, when you call
BlitzMax is creating a TestA type then casting to the type TestB which as you can only cast successfully to a base class is returning null.
The following is an example of using Create methods instead of functions which allows you a little more flexibility. The trick is to remember to Return Self from all your Create Methods and use the myblob=new blob.Create() style creation:
You can't override functions, when you call
Return testB(Super.Create(newx)
BlitzMax is creating a TestA type then casting to the type TestB which as you can only cast successfully to a base class is returning null.
The following is an example of using Create methods instead of functions which allows you a little more flexibility. The trick is to remember to Return Self from all your Create Methods and use the myblob=new blob.Create() style creation:
Type A Method Create:A() Return Self End Method End Type Type B Extends A Method Create:B() super.Create() Return Self End Method End Type MyB:B=New B.Create()