Problem with Types ... Guru needed please!

Blitz3D Forums/Blitz3D Programming/Problem with Types ... Guru needed please!

Or, you could use a blitz array in a type collection:
BUT, you would be limited. You would have to say how many array slots you want before hand.


Type Character
   Field x,y,z
   Field mesh
   Field health
   Field Prev_X_Pos[100]
   Field Prev_Y_Pos[100]
   Field Prev_Z_Pos[100]
End Type


But, that way, you could simply loop round once you got to 100, that way, keeping the record smaller, and keep a pointer saying the last record.