Or, you could use a blitz array in a type collection:
BUT, you would be limited. You would have to say how many array slots you want before hand.
But, that way, you could simply loop round once you got to 100, that way, keeping the record smaller, and keep a pointer saying the last record.
BUT, you would be limited. You would have to say how many array slots you want before hand.
Type Character Field x,y,z Field mesh Field health Field Prev_X_Pos[100] Field Prev_Y_Pos[100] Field Prev_Z_Pos[100] End Type
But, that way, you could simply loop round once you got to 100, that way, keeping the record smaller, and keep a pointer saying the last record.