yes - google was my first stop. (for quite a few hours)
actually implementing this in max is another matter, the algorithms are... well mind boggling
I'm initially not too bothered with using the bsp tree, I know it is very efficient, but in the end it still boils down to checking a swept ellipsoid against a polygon (the bsp tree basically narrows the check down to a few poly's)
so I want to get ellipsoid/poly collisions working first!
actually implementing this in max is another matter, the algorithms are... well mind boggling
I'm initially not too bothered with using the bsp tree, I know it is very efficient, but in the end it still boils down to checking a swept ellipsoid against a polygon (the bsp tree basically narrows the check down to a few poly's)
so I want to get ellipsoid/poly collisions working first!