You can use cubemaps to color the normal map with the correct normals. I've seen a demo of it. Since the Cubemap chooses the part of the texture based on the normal of the vertex, then a correctly coloured cubemap will produce accurate results.
new male model WIP
Miscellaneous Forums/Graphics Showcase/new male model WIPThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.