Aye, though I'm sure a matrix class wrote with DX in mind will have or at the very least not produce matrices compatible directly with openGL.
(Just an assumption based on matrixes tutorials I've read over the last few days.)
I really wish mark would convert the above into bmax for us...It's a bit..complex..
(Just an assumption based on matrixes tutorials I've read over the last few days.)
I really wish mark would convert the above into bmax for us...It's a bit..complex..