JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

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The 'evil mesh' bug is a <enter expletive> :)

The only two known bugs that remain are:
* The TriMesh cube/ccylinder bug - working on recompiling JV-ODE using the latest stable CVS releases, hopefully this will cure the problem.
* The capped cylinder alignment bug - haven't found a decent way to correct this from within the wrapper yet. Although it's very easily fixed from within the Blitz code using...
RotateMesh ode\mesh,90,0,0

Both of these bugs appear to be within the ODE source code somewhere, I've seen nothing wrong in the wrapper source code itself.

I'm going to release V1.02 before tackling these two bugs as I have no idea how long it will take to nail 'em. I trust you folks are ok with that?

I'll post as soon as it's ready ;)