This would result in 30 surfaces.
You can not combine surfaces from different meshes, so copying 'object1' will still result in 30 surfaces. Using CopyMesh is quicker than reloading the mesh every time, but they still have seperate surfaces.
You can not combine surfaces from different meshes, so copying 'object1' will still result in 30 surfaces. Using CopyMesh is quicker than reloading the mesh every time, but they still have seperate surfaces.