Strange behaviour in color of the images????

BlitzMax Forums/BlitzMax Beginners Area/Strange behaviour in color of the images????

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I think that a good game no need necesary a big VIDEO CARD. With 4mb of VIDEO many good games run.

Name one.



Diablo, Diablo 2 (use polygons), Starcraft, Ricochet, Wik and the Fable of Souls, Gets and Guns..... and other much tiny games that can make people have fun.

All the game that i cite, are good games.


I test the same images on B3d with nSprites and the images look well, nSprites use polygons and set the images as texture. nSprite can blend, lighting and trasnform the images too.



Or rather, it looks like the kind of effect you might get when BlitzMAX has to downsample the huge image, to fit within the limitations of your obsolete hardwares texture unit and memory.



This appear that BMax is to sophisticated and no look back or "tooo back".


My graphic card drivers are the original drivers distributed by the mother board divers CD. And work well.


I note some strange thing, all the examples in BMax run well, and the images look well.
Some idea???