Hi everyone
I was noticing that in map editors like Deled and Cartography Shop, whenever you build with primitives, there are polys that are wasted. Examples: the bottom and top of cylinders used as collumns, the bottoms of cubes used as steps, where two walls come together at right angles, and so on. Does anyone know what I'm talking about?
Are there any ways to get rid of these polys, or are they even that big of a problem?
I was noticing that in map editors like Deled and Cartography Shop, whenever you build with primitives, there are polys that are wasted. Examples: the bottom and top of cylinders used as collumns, the bottoms of cubes used as steps, where two walls come together at right angles, and so on. Does anyone know what I'm talking about?
Are there any ways to get rid of these polys, or are they even that big of a problem?