Well, dont 'bind' yourself to real world physics - real space combat would be very different to how we see it portrayed in games and movies ;)
Make sure you use 32 bit color depth, this gives you a bigger z-buffer.
A lot of space games still use a 'skybox' for stuff a long way away.
Yes, space is big, really big - but God is even bigger!
Rhy :)
Make sure you use 32 bit color depth, this gives you a bigger z-buffer.
A lot of space games still use a 'skybox' for stuff a long way away.
Yes, space is big, really big - but God is even bigger!
Rhy :)