Space Scale Revisited

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Well, dont 'bind' yourself to real world physics - real space combat would be very different to how we see it portrayed in games and movies ;)

Make sure you use 32 bit color depth, this gives you a bigger z-buffer.

A lot of space games still use a 'skybox' for stuff a long way away.

Yes, space is big, really big - but God is even bigger!

Rhy :)