Mmorpg client/server concepts?

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http://www.gamedev.net/reference/programming/features/ws2games/page2.asp

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it's basic but givs a brief view of the architecture.

Ideally, MMorpgs have most processing done server-side. This is not so possible for home-based dedicated servers which may not be fast/powerful enoug to porcess and transmit all the required data, whilst tracking what's going on in the world.

Advantages of the server taking the strain are many and varied:

Clients freed to process more efficiently
Security of files, and makes cheating harder
Less to update and housekeep on Clients

to name just a couple.