maximum number of vertices and surfaces per entity

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So to summarize I have in Edzup post:

~18200 polygons per surface
~54600 vertices per surface

And according to fredborg and cygnus:

~32767 polygons per surface
~32767 vertices per surface

and ~32767 surfaces in a mesh

And DirectX has a limit at 65525 polygons per mesh, that's a bit confusing, I never heard anyhting from Blitz Research on the subject...

Thanks guys