So to summarize I have in Edzup post:
~18200 polygons per surface
~54600 vertices per surface
And according to fredborg and cygnus:
~32767 polygons per surface
~32767 vertices per surface
and ~32767 surfaces in a mesh
And DirectX has a limit at 65525 polygons per mesh, that's a bit confusing, I never heard anyhting from Blitz Research on the subject...
Thanks guys
~18200 polygons per surface
~54600 vertices per surface
And according to fredborg and cygnus:
~32767 polygons per surface
~32767 vertices per surface
and ~32767 surfaces in a mesh
And DirectX has a limit at 65525 polygons per mesh, that's a bit confusing, I never heard anyhting from Blitz Research on the subject...
Thanks guys