Loading images into arrays

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This works OK...
Strict

Graphics 640,480,16

Incbin "max.PNG"

Global Array[10]
Local frame:Int
Array[0] = LoadAnimImage( "incbin::max.PNG", 32, 256, 0, 7 )
While Not KeyHit(key_escape)
    Cls
	DrawImage Array[0], 0,0, frame
	DrawText frame,0,300
	frame:+1
	If frame=7 frame=0
	Flip 
	FlushMem
wend
End