Realtime Smoke

Miscellaneous Forums/Graphics Showcase/Realtime Smoke

Make sure not to use floating point variables for entity (or texture or whatever) handles!

thing#=loadmesh("thing.3ds"); this is a HUUUGE NONO!!!

instead use ints all the time for handles!

global thing
thing=loadmesh("thing.3ds")

If your source is not too complex, just search for all "#" and see if they are used as handle by mistake.

Smoke looks nice BTW.