Make sure not to use floating point variables for entity (or texture or whatever) handles!
thing#=loadmesh("thing.3ds"); this is a HUUUGE NONO!!!
instead use ints all the time for handles!
global thing
thing=loadmesh("thing.3ds")
If your source is not too complex, just search for all "#" and see if they are used as handle by mistake.
Smoke looks nice BTW.
thing#=loadmesh("thing.3ds"); this is a HUUUGE NONO!!!
instead use ints all the time for handles!
global thing
thing=loadmesh("thing.3ds")
If your source is not too complex, just search for all "#" and see if they are used as handle by mistake.
Smoke looks nice BTW.