CountVertex Question

Blitz3D Forums/Blitz3D Programming/CountVertex Question

Thanks for the answer jfk. And for the second... you're right.

But is very curious that if you load a cube, and then you make rotateentity the vertex positions are the same!. Of course if you make rotatemesh they rotate correctly. The only solution i have found is Restoring the XForming in 3dsmax. Could you tell me the TFormPoint way?

Thanks again!

EDITED: TFORMPOINT WORKS PERFECTLY! Thanks!!!

For those interested:

			v1 = TriangleVertex(sf, t, 0)
			v2 = TriangleVertex(sf, t, 1)
			v3 = TriangleVertex(sf, t, 2)
			
			v1x# = VertexX(sf,v1)
			v1y# = VertexY(sf,v1)
			v1z# = VertexZ(sf,v1)
			v2x# = VertexX(sf,v2)
			v2y# = VertexY(sf,v2)
			v2z# = VertexZ(sf,v2)
			v3x# = VertexX(sf,v3)
			v3y# = VertexY(sf,v3)
			v3z# = VertexZ(sf,v3)
			
		TFormPoint v1x,v1y,v1z,mesh,0



And The Same for the rest of the vertices!