Occlude Big Mesh Parts

Blitz3D Forums/Blitz3D Programming/Occlude Big Mesh Parts

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yeah, pipeline lets you place occluder obscurer primitives in max which occlude everything who's bounding box is hiden by the obscurer.

At one time I was thinking of using the Xrefs pipeline extension for streaming scenes and objects off of the HD. Blitz3D is too slow, but might be possible with blitzmax if a bmax port of the extensions is ever made.