The only way to paint directly to the graphics hardware are pBuffers which needs something around a real GeForce4 (think it is the same in technic as Render to Texture support in DX)
Link from the superbitmapsthread: http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt
Don't think you really can access the backbuffer without a slugish "hack" which risks to be very graphics card specific (especially the standard NVIDIA - ATI problems in opengl)
Link from the superbitmapsthread: http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt
Don't think you really can access the backbuffer without a slugish "hack" which risks to be very graphics card specific (especially the standard NVIDIA - ATI problems in opengl)