Off screen targert pointer

Blitz3D Forums/Blitz3D Programming/Off screen targert pointer

Use a combination of DeltaYaw() and EntityInView()

Pesudo code:

If DeltaYaw < 0 then object is to left of 'straight ahead'
If EntityInView = false then object is off screen so draw an indicator at left edge.

^^repeat for right-hand edge

etc...