The Matrix 4 - How Neo Got His Groove Back.

BlitzMax Forums/BlitzMax OpenGL Programming/The Matrix 4 - How Neo Got His Groove Back.

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just an FYI, i recently converted code using the same type of syntax:


mat[3] = mat[7] = mat[11] = mat[12] = mat[13] = mat[14] = 0


and while it compiles, it does not work. a simple test:
Framework BRL.Blitz

Local a:Int,b:Int,c:Int

a = b = c = 3

DebugLog(a)
DebugLog(b)
DebugLog(c)