Trinity3D Open Source

BlitzMax Forums/BlitzMax Programming/Trinity3D Open Source

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I checked for my "engine" source code by the way- Definitely wiped out when i cleaned up max :(


Nice thing about the collision code I had was it was linepick like, which is the most useful of all collision funcs in b3d..won't be hard to recode though, hopefully. I'll send it your way if i do and you still need it.




Thatd be cool. When i was about 12, i could do alot of all this, but then i never needed it because i preferred 2D- and now i cant seem to get my head around it :)