The Matrix 4 - How Neo Got His Groove Back.

BlitzMax Forums/BlitzMax OpenGL Programming/The Matrix 4 - How Neo Got His Groove Back.

Well fixed it already. Shock horror it's actually alot faster now too.

Method Rotate( nPitch:Double,nYaw:Double,nRoll:Double )
	
	   Local A!,B!,C!,D!,E!,F!,AD!,BD!
	   A   = Cos( npitch)
   	   B   = Sin( npitch)
   	   C       = Cos(nyaw)
   	   D       = Sin(nyaw)
   	   E       = Cos(nroll)
       F       = Sin(nroll)
	   AD      =   A * D
   	   BD      =   B * D
	   mat[0]  =   C * E
	   mat[1]  =  -C * F
	   mat[2]  =   D
	   mat[4]  =  BD * E + A * F
	   mat[5]  = -BD * F + A * E
	   mat[6]  =  -B * C
	   mat[8]  = -AD * E + B * F
	   mat[9]  =  AD * F + B * E
	   mat[10] =   A * C
   	   mat[3]  =  mat[7] = mat[11] = mat[12] = mat[13] = mat[14] = 0
   	   mat[15] =  1
	
	End Method