The Matrix 4 - How Neo Got His Groove Back.

BlitzMax Forums/BlitzMax OpenGL Programming/The Matrix 4 - How Neo Got His Groove Back.

This is how I pass the matrix to gl,

glmultmatrixd(Double Ptr(Varptr rotation.mat[0]) )
or same par, with glLoadMatrixD depending on situration. 
Wierd thing is I get identical results whichever one I use to define the camera's rotation. Which is the first rotation, and only in the simple test.