Mutliplayer IP issues

Blitz3D Forums/Blitz3D Programming/Mutliplayer IP issues

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

To host a game. Everybody should be able to join, unless their firewall blocks access the other way. (Which it usually doesn't. It's mostly on coorporate networks, that access to MSN and gaming ports are blocked for "security" reasons :)

Letting outside users connect to a specified port is as usual as security risk, although if the program responding on a specific port is not flawed in any way it's safe enough.

XP SP2 actually seperates code and data segments (at last *sigh*) so buffer overrun errors are accounted for :)