moving things twoards the center of a sphere if not as easy as simply move things down. Usually I only need to:
to move the character 0.2 units towards the ground.
If you would like to have a spherical gravity, you could create a pivot in the center of the planet, then do the following:
Of course, whatever you do, you need to set up a proper collision handling unless you plan to sink into the ground.
translateentity player,0,-.2,0
to move the character 0.2 units towards the ground.
If you would like to have a spherical gravity, you could create a pivot in the center of the planet, then do the following:
a_p#=entitypitch(player,1) a_y#=entityyaw(player,1) a_r#=entityroll(player,1) pointentity player, center moveentity player,0,0,0.2 rotateentity player a_p,a_y,a_r,1
Of course, whatever you do, you need to set up a proper collision handling unless you plan to sink into the ground.