Occlude Big Mesh Parts

Blitz3D Forums/Blitz3D Programming/Occlude Big Mesh Parts

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Well I don't use 3DSMax, but I do intend using very big mesh terrains.

I'd always thought that I would have to create and load each mesh separately (to achieve Blitz's occlusion) but from what you are saying it seems that if they are each a child of a parent node then occlusion will happen anyway.

This opens up possibilities...... Thanks.