Well I don't use 3DSMax, but I do intend using very big mesh terrains.
I'd always thought that I would have to create and load each mesh separately (to achieve Blitz's occlusion) but from what you are saying it seems that if they are each a child of a parent node then occlusion will happen anyway.
This opens up possibilities...... Thanks.
I'd always thought that I would have to create and load each mesh separately (to achieve Blitz's occlusion) but from what you are saying it seems that if they are each a child of a parent node then occlusion will happen anyway.
This opens up possibilities...... Thanks.