Hi Rhy,
As Blitzmax is (really) all 3D when you use Drawpoly it takes the points and uses them in a gl_polygon command as vertex2f commands (2D float) which you can bind the texture to.
What you're suggesting sounds very similar.
Given a list of points, how would I create the flat 3D object and then use (I assume) texturecoord to texture that shape.
Don't I need a surface ID (or something) to assing texturecoords and a texture to?
I know little about 3D so it's probably me missing something obvious.
As Blitzmax is (really) all 3D when you use Drawpoly it takes the points and uses them in a gl_polygon command as vertex2f commands (2D float) which you can bind the texture to.
What you're suggesting sounds very similar.
Given a list of points, how would I create the flat 3D object and then use (I assume) texturecoord to texture that shape.
Don't I need a surface ID (or something) to assing texturecoords and a texture to?
I know little about 3D so it's probably me missing something obvious.