JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

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Try making the cylinders body into a sphere, but keep the collision geom as a cylinder. Also, do not use excessively different masses between joined bodies (eg. use 0.1 and 1.0 or 1 and 10 at most).

Maybe one of those helps,
Rhy :)