JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

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Hmmm, I'm finding adding masses to objects problematic the moment cylinders are involved. I can create cubes with masses that work okay, and shere with masses that work okay, but cylinders do funny things. I can either have them colliding and falling okay, but bouncing like super-bouncy rubber, or they land more realistically but don't roll off the edge so much as 'drop off', floating in mid air until all of the cylinder is over the edge fo the object defore dropping.

Trying to recreate the problem in a simpler application is tricky - it shows some of these bugs but they're very intermittent, and I don't get the same suprt-bouncy objects (which I get even with every restitution set to zero)

Has anyone else had problems with cylinders?