I seem to recall putting a Delay in the Blitz3D program will -help- the situation... it won't solve it, but a delay of 10 (or better yet 100) mostly works well.
I used this method for a Blitz3D / BlitzPlus combo program... BlitzPlus seemed unresponsive but it was because it was given nothing to respond to ;]
I used this method for a Blitz3D / BlitzPlus combo program... BlitzPlus seemed unresponsive but it was because it was given nothing to respond to ;]