Math Help needed: Polevector for Ik System

Blitz3D Forums/Blitz3D Programming/Math Help needed: Polevector for Ik System

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

would i sound really stupid if i said:

can you not just put an entity at the end
of one pivot, return its xyz position,
thus getting P4?