I have the models animated in Maya, that is not the issue; the issue is getting them into blitz..they were not animated with bones, but with vertex animation and blend shapes, as facial animation is usually done I think...with the exception of Cane Toad, but that is another story. Anyway, I cannot get the animations to export to md2 format; and b3d only supports bone animation, so I am in a bit of a quandry. I think md2 is pretty wonky anyway, the shadows look wierd, and the animations a bit jerky.
I am trying to get the source files for Morph city, to see how the b3d's are done there, but the links are down, and I am getting no responses to my requests.
The animations are a combination of geometry and textures, and are mainly facial expressions and wrinkles.
Any one have any ideas?
I am trying to get the source files for Morph city, to see how the b3d's are done there, but the links are down, and I am getting no responses to my requests.
The animations are a combination of geometry and textures, and are mainly facial expressions and wrinkles.
Any one have any ideas?