My nearcallback function does not create contact points for joined bodies ;)
In the case of multiple cars, the best is to get every car in one space, so you will only check geoms of very near cars, and if we add the DisableInternalCollision function you will have a very good optimization!
@Wayne: This is like you say!
In the case of multiple cars, the best is to get every car in one space, so you will only check geoms of very near cars, and if we add the DisableInternalCollision function you will have a very good optimization!
@Wayne: This is like you say!