You will need to use 'LoadAnimMesh' to access (or count) children.
No idea about your 'select' problem, except 'maybe' the cube is rotated at 45 degrees or something weird - rather than being aligned correctly with the model??? I always use .b3d models as have had various problems with other types (not that that will help you - sorry!).
Looking nice :)
Rhy
EDIT: Search the code archives for 'Child'. Their is at least one useful function which will recursively return all child entities of an object. It took me a while to get my head around model heirachies, so suggest you do some searches and reading up on the subject ;)
No idea about your 'select' problem, except 'maybe' the cube is rotated at 45 degrees or something weird - rather than being aligned correctly with the model??? I always use .b3d models as have had various problems with other types (not that that will help you - sorry!).
Looking nice :)
Rhy
EDIT: Search the code archives for 'Child'. Their is at least one useful function which will recursively return all child entities of an object. It took me a while to get my head around model heirachies, so suggest you do some searches and reading up on the subject ;)