Verrry good one, Tigerz ;)
What a pain will be to rig that so it deforms accurately, man... hehe
Oh, Max7 has normal maps full workflow embeded, now, have a look at the videos at their site, it's incredible...
I think they've put it at same bake for lightmaps dialog window...
The whole thing is video-explained.
Oh, and certain interestin Max7 new feature...I think is called skinwrap... You rig the low pol model, u animate...imagine ur boss decides at late time that normal maps versions of the model gonna be used in the project....so all the modelling team gets to work...you can use this feature: it'll wrap the hi res model over the low or mid pol rig, using its bones and automatically adjust its weights...
yeahyeah...I know, we'd have to see it be done to believe...I only saw in the video demo.
And u probably know all this. Just in case not.
What a pain will be to rig that so it deforms accurately, man... hehe
Oh, Max7 has normal maps full workflow embeded, now, have a look at the videos at their site, it's incredible...
I think they've put it at same bake for lightmaps dialog window...
The whole thing is video-explained.
Oh, and certain interestin Max7 new feature...I think is called skinwrap... You rig the low pol model, u animate...imagine ur boss decides at late time that normal maps versions of the model gonna be used in the project....so all the modelling team gets to work...you can use this feature: it'll wrap the hi res model over the low or mid pol rig, using its bones and automatically adjust its weights...
yeahyeah...I know, we'd have to see it be done to believe...I only saw in the video demo.
And u probably know all this. Just in case not.