Yes, of course you should use bytes as Cygnus says.
For example, for rotations using quaternions:
qx = dBodyGetQuaternionX(body) / 1000.0
Then you send qx as a byte, because this value will be always in the [-1,1] range!
OR something like that...
For example, for rotations using quaternions:
qx = dBodyGetQuaternionX(body) / 1000.0
Then you send qx as a byte, because this value will be always in the [-1,1] range!
OR something like that...