I can confirm this works by the way- I played with it.
However, i chose not to use it because i liked the idea of "more computers=shared power, Less CPU usage per computer"
You simply wont avoid lag. Over the internet, I'd probably use Kurix solution. Over lan, i find mine works well.
Oh, and dont forget to convert everything to floats/bytes before sending over the network :P then recompose the values at the other end.
EG:
A wheel is parented to the car body.... so you can get its local x/y/z coords... Now, usually, you could store the wheel locations LOCAL positions say... in a byte, by dividing the actual local position... so say, 0 means -1 and 256 means 1.... So you can send each wheel's coordinate in 3 bytes....
Usually, this will do fine, but it can give odd results because of its inacuracy with positioning.
you cant really use this with rotation- you can tell when youre not using floats :P so use FloatToStr :)
(Actually, the rotation of a wheel can be done using bytes- because theyre small)
So, just optimise... I hope you understand what i wrote... hehe...
However, i chose not to use it because i liked the idea of "more computers=shared power, Less CPU usage per computer"
You simply wont avoid lag. Over the internet, I'd probably use Kurix solution. Over lan, i find mine works well.
Oh, and dont forget to convert everything to floats/bytes before sending over the network :P then recompose the values at the other end.
EG:
A wheel is parented to the car body.... so you can get its local x/y/z coords... Now, usually, you could store the wheel locations LOCAL positions say... in a byte, by dividing the actual local position... so say, 0 means -1 and 256 means 1.... So you can send each wheel's coordinate in 3 bytes....
Usually, this will do fine, but it can give odd results because of its inacuracy with positioning.
you cant really use this with rotation- you can tell when youre not using floats :P so use FloatToStr :)
(Actually, the rotation of a wheel can be done using bytes- because theyre small)
So, just optimise... I hope you understand what i wrote... hehe...