I'm going to assume you're used to Blitzmax :P
In blitz3d there is no *quick* way to do it- You could however, use copypixel to do it.... Though as i said--- itl be slow. Certainly not realtime...
In blitz3d there is no *quick* way to do it- You could however, use copypixel to do it.... Though as i said--- itl be slow. Certainly not realtime...