Q. Triangle Batching with older cards (GF2)

Blitz3D Forums/Blitz3D Programming/Q. Triangle Batching with older cards (GF2)

Yes, what Ross said. It's like if you'd have a nice Porsche for example - we all know that they are fast but getting into the car, starting it and fastening the seatbelt takes time. After that it really doesn't matter if you want to acclerate to 50mph or 150mph, difference is minimal compared to the time taken before you can push the pedal to the metal.

Same analogy goes with 3D cards, because setup phase(s) takes so much time compared to the actual pushing of polygon (welll vertex) data through the pipes and rendering the screen... and changing the surface? Think of it as stopping the Porsche, getting out of it, getting back in, fastening the seatbelt...