hmmm, For iFrame=0 To FramesTotal should be FramesTotal-1, but my guess is FramesTotal=0
also, in BlitzMax all object references are pointers so there is no point in your use of pointers, from what I can see they are only going to introduce severe reference counting problems without introducing any benefits
also, in BlitzMax all object references are pointers so there is no point in your use of pointers, from what I can see they are only going to introduce severe reference counting problems without introducing any benefits