And don't forget, if you load the Mesh as a .B3D, the File settings will override all manual setting. If there is something Alpha in one of the brushes or textures settings, or even the Vertex Alpha Data, you simply cannot deactivate it by setting non-alpha parameters after loading (EG EntityAlpha won't work with a B3D File that has an 1.0 Alpha Setting inside the File)
I remember I had to replace certain brushes of B3D Meshes when I wanted to change their Alpha behaviour.
I remember I had to replace certain brushes of B3D Meshes when I wanted to change their Alpha behaviour.