Adding vertexes with UV coords

Blitz3D Forums/Blitz3D Programming/Adding vertexes with UV coords

For some reason I was under the impression that the patcher updated the docs as well.

I'm glad I asked though because I'm noticing a ton of documented commands I didn't know were even there. Thanks for the replies.

Cygnus - I'm not quite sure I follow you.

You're describing a "Z" pattern in terms of how you add the vertices. What I did was create a quad by creating four vertices, then adding the two triangles each with 3 vertices in a clockwise order so the face would be visible. The only time I thought the order was important is when you create the triangles because it determines the way the face will be pointing.

Is this different from the way you do it?